How to space animation correctly in motions? I only know how to breakdowns and then everything go south from there
I will try to answer you with something later today but I am very confused about the attached image. Again I’m also curious about this subject so I should look into this, will provide information.
where do i look for good animation apps that is not ibispaint or alightmotion (which ts last one is great by me)? ( ̄ω ̄;)
check out rough animator I love it!
I use intsagiffer to shove exports from paint.net together
>>24 Oh this is also good
Anna Nishikinomiya is cute
True
I Love her
guys im using 3chan because 4chan is blocked on my school chromebook
being on here at school is awesome! good idea :)
Idk guys
Winter 2011 anime
Aura
Can someone show me basicallyhow to, draw things upside down or dramatically rotated from the reference, or, memory, without turning the canvas? I seem to struggle very especially with some cases than simpler ones.
>anime & manga >drawing things upside down uhh isn't this /ad/ medias? also what's >>1 on this board <space oh yeah so if you want to draw something upside down without rotating the canvas you want to drag exact pixel lines of the outline of each shape down into the opposite side (up to down) and then kind of practice filling in those until you can do that but make your own outlines or something
>>3 >Ad Maybe, I guess I could have posted there. >Filing in outlines Wut? Like, inking+colouring? Does it not have technique.
>>4 are you doing traditional? if you doing traditional this might not work <space yeah fill in basic shapes until you are able to draw small and big basic shapes mirrored upside down, kind of makes it easier to draw upside down for more complex shapes
>>5 Dont there is techniques,? i feel like you are just trying to improve my sensitivity than actual proper ways
>>5 Bump I'm looking for technic cuz practices just don't work nor add any clarity either in my honest experience
>damn I can't wait for new tiny sembo >Or blokees ultr- Any books that explains how animations simulates realistically using physics in the world like walks and such, but, realistic. I was suggested about control theory but it does not clearly show as much or I could be wrong, post link
Bump my own thread